Rules
Football Rules
1. The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.
2. All football match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time or time allocated for a penalty shootout. In order for any football game to be considered valid, it shall have a minimum duration of 90 minutes. In any other case and if the game has not been conducted within 24 hours, all the bets will be considered void and the odds will be equal to 'one' (1), unless it is otherwise specified. The market should be completely defined in order to make sure that bets are valid. For example, bets referring to which player scores first or the first goal, will be valid, if a goal occurs before the game's interruption.
3. All the bets are based on the official details and counts of the authority holding the venue, e.g. number of corner kicks, penalty kicks, overtime, offside positions, etc., but they do not include overtime or penalty kicks, unless it is otherwise specified.
4.First Goalscorer / Last Goalscorer / Anytime Scorer
5.The First Goal
Foretell the team to score the first goal of the game (90min duration), including the penalty kicks and own goals. If the final score is 0-0 the bet is considered lost.
6. The Half-Time Result
The bets on the Half-Time result are valid, provided that the half-time has been completed, regardless of whether the game is interrupted later on.
7. The First Red/ Yellow Card
The bets on the First Red/ Yellow Card are valid, provided that at least one card has been given, regardless of whether the game is interrupted later on.
8. The First Free Kick/ Corner Kick
The bets on the First Free Kick/ Corner Kick are valid, provided that at least one free kick/ corner kick has been awarded, regardless of whether the game is interrupted later on.
9. The Substitution
The bets on the Substitution are valid, provided that at least one substitution (player replacement) has taken place, regardless of whether the game is interrupted later on.
10. The Penalty Kick/ No Penalty Kick
The bets are valid, provided that at least one penalty kick has been awarded, and regardless of whether the game is interrupted later on. If no penalty kicks have been awarded, all the 'No Penalty' bets will win and the rest will lose. If no penalty kicks have been awarded, and the game is interrupted before its initial duration has been completed, all the bets will be cancelled and the odds will be equal to 'one' (1).
11. The Time of the First/ Last Goal
The actual goal time is considered to be the entire minute during which the goal was scored, according to the official authority. If no goals have been scored, and the game is interrupted before it has completed the duration considered acceptable, all the wagers will be returned as non-completed bets. The bets that have been completed before any eventual interruption of the game will be considered lost. Provided that at least one goal has been scored, the winning bets do win, regardless of whether the game is interrupted later on.
12. The Actual Score
The bets on the Actual Score are valid, provided that the game lasted for at least the duration considered acceptable. The result is the one that will be shaped at the expiry of the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified. Any other Actual Score, besides of the stated, could be requested from the company to be given appropriate odd.
13. Total card points
The card points are 10 for every yellow card and 25 for every red card. The maximum number of points per player is 35, even if the player is excluded upon getting two cards. Only the regular playtime of the game counts. Cards that are given to Non-players (e.g. coaches or substitute players who do not take part in the game) do not count.
14. The Final Half-Time
The bets on the Final Half-Time are valid, provided that the game lasted for the duration considered acceptable.
15. The Double-chance bet
It is possible for the player to place one bet with two outcomes for the same venue.
16. Total of Goals
If the game is interrupted before it has completed the foreseen duration considered acceptable, all the wagers will be returned as non-completed bets. The bets that have been completed before the interruption of the game will be considered active. For example, a bet on 'Over 2,5 Goals' wins, provided that the result of the game at the time of the interruption is 2-1. A bet on 'Under 2.5 Goals' is considered lost.
17. The Way the Goal was Scored
It is about the way a goal was scored, having to select among the following options: header, goal box kick, penalty box kick, set play.
18. The Kick-Off
The bets on a team for the Kick-Off are valid, provided that the kick-off has been given, regardless of whether the game is interrupted later on.
19. The Home Team Scores
The bets are valid, provided that the Home Team has scored at least one goal, regardless of whether the game is interrupted later on.
20. The Guest Team Scores
The bets are valid, provided that the Guest Team has scored at least one goal, regardless of whether the game is interrupted later on.
21. Goal - Goal
The bets win, provided that both teams have scored, unless the game is interrupted later on (e.g. 1-1, 1-2, 2-1 etc.).
22. No Goal
The bets win, provided that both teams or at least one, has not scored (e.g. 0-0, 0-1, 1-0 etc.).
23. Over/ Under
A forecast of whether the goals scored will be more or less than the goals suggested by the Company.
24. More corner kicks
A forecast of which team will be awarded the most corner kicks during the 90min duration of the game, plus any eventual overtime.
25. Tie Match
In case two or more contestants achieve exactly the same victorious result, the game is called a tie match and the odds are equal to the accepted odds, divided by the number of the contestants who have achieved the tie match result (e.g. with accepted odds 2.70 and three contestants with a tie match result, the implemented odds will be: 2.70/3=0.90).
26. Total Goal
Forecast the total goal number that will be scored in a match between 0 to 1, 2 to 3, 4 to 6, 7 and more.
27. Winner / First scorer / Participations etc. tournament.
Forecast the first Winner / Scorer / Participations etc. tournament. In case of multiple winners, the winning amount is divided by the number of the winners.
28. 1st Half Corners
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
29. 2-Way Corners
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
30. Most Corners
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
31. Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
32. Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.
33. Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
34. Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes’ play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
35. Correct score Halftime/Final
Betting Correct Halftime / Fulltime Score gives you the opportunity to predict the correct score of the match at halftime and at the end of regular time.
36. GG/NG 1st Half and 2nd Half
Betting GG/NG 1st Half and 2nd Half gives you the opportunity to predict if both teams will score in the first half and the second half, or not.
37. 1X2 1st Half and U/O 1.5 1st Half
Betting 1X2 1st Half and U/O 1.5 1st Half gives you the opportunity to predict the winner or a draw in the first half and if the score in the first half is greater / less than 1.5.
38. 1X2 2nd Half and U/O 1.5 2nd Half
Betting 1X2 2nd Half and U/O 1.5 2nd Half gives you the opportunity to predict the winner or a draw in the second half and if the score in the second half is greater / less than 1.5.
39. 1X2 1st Half and GG/NG 1st Half
Betting 1X2 1st Half and GG/NG 1st Half gives you the opportunity to predict the winner or a tie in the first half and if both teams will score or not, in the first half.
40. 1X2 2nd Half and GG/NG 2nd Half
Betting 1X2 2nd Half and GG / NG 2nd Half gives you the opportunity to predict the winner or a draw in the second half and if both teams will score or not, in the second half.
41. Double Chance 1st Half and U/O 1.5 1st Half
Betting 1st Half Double Chance and U/O 1.5 1st Half gives you the opportunity to predict, with two options, the winner or a tie in the first half and if the number of goals scored in the first half is over/under 1.5.
42. 1X2 and U/O 1.5 and GG/NG
Betting 1X2 and U/O 1.5 and GG/NG gives you the opportunity to predict the winner or a draw and if total score is over/under 1.5 and if both team will score or not.
43. 1X2 and U/O 2.5 and GG/NG
Betting 1X2, U/O 2.5 and GG/NG gives you the opportunity to predict the winner or a draw and if total score is over 2.5 and if both teams will score or not.
44. Double Chance Halftime/Final
Betting Double Chance Half Time / Full Time gives you the opportunity to predict, with two options, the winner or a draw in the first half and at the end of regular time.
45. Double Chance and GG/NG
Betting Double chance and GG/NG gives you the opportunity to predict, with two options, the winner or a draw and if both teams will score or not.
46. Double Chance and U/O 1.5
Betting Double chance and U/O 1.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 1.5.
47. Double Chance and U/O 2.5
Betting Double chance and U/O 2.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 2.5.
48. Double Chance and U/O 3.5
Betting Double chance and U/O 3.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 3.5.
49. Double Chance and U/O 4.5
Betting Double chance and U/O 4.5 gives you the opportunity to predict, with two options, the winner or a draw if the number of goals is over / under 4.5.
50. GG/NG and U/O 2.5
Betting GG/NG and U/O 2.5 gives you the opportunity to predict if both teams will score goals or not and if the number of goals of both teams is over or under 2.5 goals.
51. 1X2 and GG/NG
Betting 1X2 and GG/NG gives you the opportunity to predict the winner or a draw and if both teams will score goals or not.
52. 1X2 or GG/NG
Betting 1X2 or GG/NG gives you the opportunity to predict the winner or a draw or if both teams will score goals or not.
53. Double Chance 2nd Half and U/O 1.5 2nd Half
Betting Double Chance 2nd Half and U/O 1.5 2nd Half gives you the opportunity to predict, with two options, the winner or a draw in the 2nd half and if the number of goals is over / under 1.5.
54. Bets on Friendly Matches are settled according to the final result at the end of the game regardless of whether have been played 90 minutes of game, less than or more.
55. In case of non-completion of the 90 minutes of the game and if the referee whistled the end before the 90th minute, all bets will be active and will be settled according to the final result.
Basketball Rules
1. Playing Time: If the match is abandoned before the end of the official outcome, the results are regarded to be official if less than 5 minutes are left at the time of abandonment. That means e.g. \'43\' minutes of play e.g. for NBA (48 minutes regular playing time) \'35\' minutes of play e.g. for WNBA, NCAAB, FIBA (40 minutes regular playing time) If not otherwise stated, this rule applies to all bets. Exception: In \'Live betting\' the match must be completed for bets to stand. If the match is abandoned at any time then all bets will be void, except bets that were already decided at the time of abandonment.
2. Highest Scoring Quarter: All four quarters of play must be completed. Overtime does not count. If the game is abandoned, then all bets will be void unless there have already been scored most points in the 4th quarter at the time of abandonment.
3. Date of event: US Basketball: All matches must be played on the scheduled date and venue, otherwise all bets on the event will be void. All other Basketball: If a betting event is postponed or cancelled and restarted within 24 hours, the bets count for the restarted betting event.
4. Half Time - Full Time / Bet with Handicap / Winning Margin / Odd-Even / Win Only / Total Points: Overtime Counts.
5. Highest Team Points (Group betting): If a team is involved in an abandoned event then the points this team has made before abandonment do count and all bets are valid. If one of the involved team’s matches does not start on the scheduled date and venue for whatever reasons, then all bets will be void.
6. Division Champions: If the season is shortened for any reason then bets will be settled based on the Division Champion declared by the respective governing authority.
7. If a money line, total or handicap bet ends in a draw and no odds have been offered for this option, all bets will be void.
8. All results will be taken from the official statistics by the official websites for each league (i.e. box scores) and also be based on recordings of live games. In case the company\'s statistics (based on TV coverage) differ from the official statistics, bets will be settled according to the company\'s statistics.
9. Player special bets: the respective player must compete in the game for bets to stand.
Tennis Rules
1. 2Way - Who will win bets: In a tennis match that ends with one of the players retiring, the 2Way - Who will win bet is declared void. The same applies to Doubles matches.
2. All other bets that are determined (i.e. the outcome is already decided) at the time a player retires are valid and will be settled accordingly. All bets that are not decided at the time a player retires are void.
3. A set/game/tie-break is deemed to have taken place as soon as its first ball has been played but the outcome of the set/game/tie-break is not decided before the set/game/tie-break is completed.
4. For all bets referring to the number of games played, a Tie-break is counted as one game.
5. Champion’s Tie-break (played up to 10 points): If a match is decided by a Champion’s Tie-break instead of the final set, then the Champion’s Tie-break counts as a set for betting purposes but not as a Tie-break.
6. If a match is interrupted or postponed, the bets within the framework of the tournament will remain valid until the match is completed. However, matches that are interrupted or postponed, but which do not take place within the framework of the tournament (e.g. exhibition matches), will be declared invalid if the match is not resumed and completed within 24 hours.
7. In case of interruptions, the continuation of the match can be offered, including the result at the time of the interruption. This continuation will be deemed a new match for betting purposes. In case a match is interrupted and not resumed, then all bets on the continuation (including the result at the time of the interruption) of the match are void.
8. Tournament bets: If not otherwise stated, for all bets referring to the final result of a tournament, the All bets stand principle applies.
9.a Who will win/play more games in round X?: The winner of a bet is the player who wins/plays the most games after comparing two players in the same round of a tournament. It is not important whether one of the two player’s wins or loses his match. For the purposes of this bet, only the games won/played by each player will be counted (a tie-break is counted as a game). These bets are only offered on Singles matches, and Doubles matches will not be used to evaluate the bet. The bets are always based on the corresponding tournament round (e.g. Round 1, Round 2, etc.). Should at least one of the two matches end with the retirement of any player, then all bets will be void.
9.b Who will win/play more games in the tournament: The winner of a bet is the player who, in comparison to the second player, wins/plays the most games in the tournament. It is not important; how many matches the player wins or loses. For the purposes of this bet, only the games won/played will be counted (a tie-break is counted as a game). These bets are only offered on Singles matches, and Doubles matches will not be used to evaluate the bet. All bets are valid as soon as both players have played a single ball each in the tournament.
10. Team competitions (Davis Cup, Fed Cup, Hopman Cup, World Team Cup): All bets on the winner of the team competition are valid as soon as the first ball of the first match is played. In the event of the retirement of one of the teams, the winner of the bet will be the team officially declared the winner by the respective governing body
11. Should a team withdraw before the first ball of the first match of the team competition has been played, then all bets will be void.
12. Change of court surface: In case a tournament or parts of a tournament take place on a court surface different than the one scheduled, the following rules will apply:
Bets related to individual matches: if at least one ball is played on the court surface scheduled, all bets stand, according to the rules. If the complete match is played on another court surface than the one scheduled, all bets will be void.
Tournament bets: if at least one ball is played on the court surface scheduled, all bets stand. If the complete tournament is played on another court surface, all bets are void.
Tournament H2Hs: both players of the respective bet have to play at least one ball on the scheduled court surface for bets to stand.
13. For the purposes of all these markets, a Tie-Break or Match Tie-Break is calculated as a game.
Volleyball Rules
If the event of a match starting but not completed, then all bets will be void unless stated otherwise in the rules.
If a match is postponed or abounded for any reason all bets will remain valid if the event is resumed within 24 hours of the original start time. The exception is if we advertise an incorrect start time.
1. Set betting
The handicap in the main line refers to the set handicap.
Bets are void if the statutory number of sets is not completed, or changed.
2. O/U
Predict the total sets in a match.
3. First Set
In the event of the set not being completed bets will be void.
4. Exact Score
Predict the sets score at the end of the match.
Bets are void if the statutory number of sets is not completed, or changed.
5. Total Points
"Total Points" is similar to Asian and Over/Under Wager. Win/loss is determined by the number points accumulated by both teams. then comparing with the handicap given before the match start.
6. Group Winner
Bets settled on final Group position.
Table Tennis Rules
1. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
2. In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market. For example, a game is abandoned at 9-7: bets on Over/Under 16.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 18 points.
3. Live Game Markets (Current and Next) - The specified game must be completed for bets to stand, unless the specific market outcome is already determined.
4. Live Race to Markets - Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played, then all race markets for that game will be void.
5. Live Point Betting - Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.
6. Total Point Betting markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
7. Live Handicap Betting - Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
8. Settlement of Wagers - Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Handball Rules
All betting types are valid only for normal duration.
1. Team to be Relegated: This bet relates to the teams, which occupy the relegation places at the end of the season. All future changes, which may occur for whatever reason, are deemed irrelevant for this bet.
2. Results: All results will be taken from the official statistics by the official websites for each league or tournament and also be based on recordings of live games. In case the company\'s statistics (based on TV coverage) differ from the official statistics, bets will be settled according to the company\'s statistics.
3. Will the Xth 7-meter be scored? For the outcome of this bet to be Yes, the 7-meter needs to be scored on the 1st attempt. If the 1st attempt either hits the goalkeeper or the goal posts and the player scores on the 2nd attempt after the ball returns, the outcome No will be considered to be the winning option.
4. Odd/Even: Predict if the total goals of the match is Odd or Even.
5. Odd/Even: Team Predict if the total goals of chosen team is Odd or Even.
6. Over/Under: Predict the total goals in the match.
7. Winner 1X2: Predict the result of the match.
8. Handicap: Predict the team to the match considering the handicap.
Futsal Rules
1. Match Betting
The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.
2. Handicap
Predict the result of the match once the handicap spread has been applied to the actual scores. The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.
3. Total Goals
Predict whether the total goals scored in a match will be over or under a specific number. The results are the ones that will be shaped during the regular playtime, excluding overtime and penalty kicks, unless it is otherwise specified.
4. Tournament Betting
Predict whether the total goals scored in a match will be over or under a specific number. Bets are settled on the official result immediately after the last match in the tournament has taken place and any subsequent amendments or inquiries will not affect bets.
Ice Hockey Rules
All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
Highest Scoring Period In-Play - If 2 or more periods have the same score Tie will be settled as the winner.
Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) - All Markets Pre-Game and In-Play
All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.
Game Totals Odd or Even - If there is no score all bets will be settled as Even.
Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
The following markets include overtime/shootouts for settlement purposes:
- To Win Match (including overtime/shootout)
- To Lift Trophy
- To Qualify
- When Will Game End
- Penalty Shootout Winner
- Penalty Shootout Correct Score
Daily Props
Lowest/Highest Scoring Team - All games must be played on the specified date for bets to stand. In the event of a tie dead-heat rules apply.
Grand Salami - The Grand Salami quotes an estimated number of goals to be scored in a specified number of that day\'s games. Lines are offered for the actual score to be over or under this quote. Push rules apply. For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void.
Home/Away - For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void
Player Match-Ups/Performances/Scorecasts
Relevant players must be dressed and see ice-time for bets to have action.
Player Points Match-Ups - Player points accrued in a game are the combined sum of goals plus assists. Push rules apply.
IIHF World Championships and Olympic Games
- Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.
- To Be Relegated - Two teams will be relegated from IIHF World Championships and bets will be settled as such.
- Top Tournament/Team Goalscorer - Player who scores most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.
- To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed winner.
Futures
NHL Regular Season Points/Match-Ups - Team must complete at least 80 regular season games for bets to have action unless the specific market outcome is already determined.
NHL to Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner.
Outright/Conference/Divisional Betting
All bets stand regardless of team relocation, team name change or season length.
Series Betting
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
NHL Top Regular Season Points Scorer (Goals + Assists)
Only goals and assists scored in the regular season, within the quoted league are counted for this market, irrespective of the team (within that league) for which they are scored. The team quoted alongside the player is for reference only. Market will be settled as per www.nhl.com official stats. All-in, play or not. Dead-heat rules apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.